Favoring over Straight Swords once again due to Ornamental Swords existing. It should have been the only axe in the game with both axes count as one armament instead of giving us two axes to upgrade. They also dumped the first hype on seeing Stormhawk Axe for the first time when seeing the npc Nepheli using it against Godrick. It's a bigger chance you hit yourself on the foot than an actual player with axes. Greataxes also doesn't have a stupid animation where you hit with your left weapon first with a missed attack on the ground and then uses the right weapon afterwards with no range to boot to the ground. To make it even worse the dual greataxe moveset is faster, more range, more damage, more poise damage and the only downside being weight if you even care about that. Also dual axe attack slides forward on the first dual attack because they realised too late it was such a bad animation it had to have more range or they just thought they could get away with another soul-series with bad axe animations. I'd even argue it's perhaps even slower than that because of the lack of range and distance you have to go through to pull off an attack with a damage worse than any other weapon on an enemy. As long as they keep trying to buff the speed, without touching the hyperarmor, axes are always going to function as worse straight-swords.ĭual wielded axes uses the animations like it's heavier than a greataxe. The powerstanced moveset also needs a lot more hyperarmor, not more speed. It wouldn't make them significantly stronger in pvp, but would make them feel much more intuitive to play in general. Hammers can keep their higher poise break, but there is no reason axes shouldn't have just as much hyperarmor on their regular charged R2s. The hyperarmor that the mace has on its charged R2 attacks, that's what the entire axe class needs. The most reliable way to use charged attacks (excluding Iron Cleaver's amazing R2) without fear of getting staggered is in conjunction with War Cry, which requires a lot more setup to deal damage, compared to other weapons that are much faster and have more range. In Elden Ring, axes are supposed to specialize in using charged attacks, but they have no hyper-armor that would enable them to properly use this feature. In previous games they had high damage and stagger, to the point where they could stunlock, but were balanced by their slower speed, and somewhat predictable moveset. Increasing the attack speed is better than no buff at all, but it doesn't really help with the main weaknesses of axes, being their lack of range, stagger and poise. First hafted axe was created about 6,000 B.C.If From wants axes to be a decent weapon class, they have to stop trying to balance them like straight-swords.Made from durable closed cell foam around a solid fibreglass core and finished with a strong latex coating, you can feel confident that your LARP weapon will provide the safety and appeal you want when crafting your battlefield kit. The total length of the weapon is 80 cm, with a sculpted pommel and a 25 cm handle bound in split-leather. The head has a long curved 36 cm edge, and its 16 cm width is secured to the haft by a large gold plate. With a solid crescent-shaped head curving back towards the wood-textured haft, this axe is made to be effective in close-combat. DETAILSĮpic Armoury’s Battle Axe is the proper weapon for Northern Dwarven warriors. It would be a true shame to leave this world while thirsty. You raise a toast to the barkeep and to any nearby, granting them glory on the battlefield before drinking deeply from your mug. The tavern was quiet before you walked inside, tense with the anticipation of a coming war, but you are loud and bring life back to its walls. You slam your Battle Axe onto the table as you await the finest dark ale you know. That is the advice you would give any of your fellow Dwarves, for you never know when this may be your last fight. Never go into battle before first tasting your favorite ale.
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